Post-Reminder 1.0 released for Drupal 6

I completed version 1.0 of the Post-Reminder module last night. This version clears up the three major issues I had with the 0.7 version released previously. Users can now see a list of all their reminders from their account page, the Amount of Time field is validated as an integer on reminder creation/editing, and an error is displayed on the reminder creation form if the site administrator has not set any content types as permitting reminders.

I'm torn as to next steps for development. There are several features I'd like to add in, but I also want to work on getting a version working for the coming release of Drupal 7.

Desired features for the next module version

  • Add a module admin role with permissions to manage module settings.
  • Make reminder messages configurable by admins.
  • Taxonomy based reminders

As consoles are becoming more

As consoles are becoming more like computers, online gameplay is expanding. Once online games started crowding the market, open source networks, such as the Dreamcast, PlayStation 2, Nintendo GameCube and Xbox took advantage of online functionality with its PC game counterpart. Games such as Phantasy Star Online have private servers that function on multiple consoles. Dreamcast, PC, Macintosh and GameCube players are able to share one server. Earlier games, like 4x4 Evolution, Quake III and Need for Speed: Underground also have a similar function with consoles able to interact with PC users using the same server. Usually, a company like Electronic Arts or Sega runs the servers until it becomes inactive, in which private servers with their own DNS number can function. This form of open source networking has a small advantage over the new generation of Sony and Microsoft consoles which customize their servers to the consumer.
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